Exploring Flocking Simulation 2000 Boids In 4k

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  • Flocking
  • Unity, C#.
  • Lab 8 Homework - Computational Form and Process
  • Modeling
  • Flocking Boids Simulation

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A Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... A short

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