Exploring Building A 3d Raycasting Game Engine Testing And Refinements
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- "Exodus: Trapped in Time" -
- Blast is an old school (pseudo)
- Blast is an old school (pseudo)
- Blast is an old school (pseudo)
- At this state it supports: - collision detection (bounding box & wall slide) - texture mapping (walls, floor & ceiling) - pixel shading ...
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