Exploring Boids Simulation Demo

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  • Boids
  • This video showcase the Three Rules of
  • This project is a real time 3D
  • Watch at 4k to avoid YouTube compresion! Each agent is only aware of other agents in close proximity (range shown at 0:40) and ...
  • C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...

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Modeling flocking Trying to create some Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the I do not own this. All credit goes to Craig Reynolds, who developed the

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